Gameplay Programmer
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Ahoy, fellow miners! 👋
We’re on the hunt for a Gameplay Programmer to join our team!
Who We Are
Based in the heart of Copenhagen, Ghost Ship Games is a passionate, close-knit studio of 50 gamers. Guided by our “Co-op First” philosophy, we proudly created Deep Rock Galactic, one of Steam’s top 100 games, and we are supported by one of the friendliest player communities.
Please scroll down the page and use the links to learn more about us and our games.
Our Approach
At GSG, we embrace a unique approach to game creation, moving away from traditional pipelines. We prioritize speed, flexibility, and prototyping to enhance gameplay, believing that the best ideas emerge through rapid iteration. Collaboration lies at the heart of everything we do, both within our team and with our community.
What This Means for You
You’ll work in a pragmatic, fast-paced, and iterative environment that values collaboration across different teams and crafts. We’re not looking for perfection in our work; instead, we value experimentation, clear communication, openness to feedback, and a willingness to explore new ideas.
Who You Are and What You Will Be Doing
You are a gameplay programmer with several years of experience in game development. You likely have worked across all stages of development, from initial prototyping to production-ready code, and ideally have fully shipped a PC or console game. Experience with multiplayer games and/or first-person shooters is a big plus.
You take ownership of your code and are mindful of how changes can affect the game. You are organized in your work, and while achieving your goals is important, you remain performance-conscious. You’re comfortable iterating multiple times, adapting your approach, and embracing changes with ease. You’re passionate about creating a game, not just completing daily tasks, and enjoy collaborating with others, exploring ideas together, and staying flexible throughout the development process.
Skills & Software
Strong C++ skills are a must.
Skilled at writing maintainable code, keeping it stable, and making sure the game runs smoothly.
Experience with Unreal Engine is a big plus, and experience with other game engines, including in-house engines, is also valued.
A plus but not mandatory
Experience with network programming.
Understanding of game design, with the ability to see how technical features fit into the overall design and impact the game.
Personality-wise
As a gameplay programmer at GSG, you won’t be isolated in your craft. You’ll work closely with people from different disciplines, so it’s important that you’re skilled at communicating with game designers and artists, understand their perspectives, and help arrive at practical decisions that are strong both technically and from a gameplay standpoint.
You have, or are eager to develop, a strong understanding of game design and see the game as a complete, cohesive experience, while contributing by creating the code that supports it.
You are flexible and open to seeing your work from different perspectives, thriving in a highly collaborative and iterative workflow that involves heavy prototyping. In this environment, features may evolve or change, so you’re comfortable iterating and adapting, understanding that not all the features you work on will make it into the final version of the game.
Your Day-to-Day Responsibilities Will Include (but are not limited to)
Implement and maintain gameplay features and systems (for example, work on weapons, objectives, and character systems).
Debug and fix existing code.
Regularly play the game with the team to ensure alignment on development direction and maintain a shared vision.
Work closely with designers and artists to bring game design ideas to life with clean, efficient, and scalable code across many features.
What We Offer
Flexible hours with the option to work remotely for two days each month and every Friday.
Competitive salary with an annual bonus.
Strong pension plan.
Health and dental insurance.
Paid parental leave.
Five Weeks of vacation plus five extra days.
Child sick leave.
Spacious office in Gothersgade with lunch and plenty of social shenanigans.
Practical Information
🚨 Please note: This is a full-time, on-site position. To be considered, you must live in Copenhagen or within commuting distance.
🚨The deadline for applications is March 31st.
Application
Let’s keep it brief! No cover letter is needed - just focus on your portfolio, application responses, and CV. 😊
Review & Interviews
Your application will be reviewed by the P&C and Lead Programmer, followed by 2 interview rounds and a small case in between. The first round is a 30-minute chat with the Lead Programmer, and Lead Game Designer to assess your skills and alignment with our workflow. The second round, lasting about an hour, includes P&C, Lead Programmer and Game Director, giving us a chance to get to know each other more deeply.
We welcome everyone to apply! Your unique background strengthens our crew.
Ready to embark on your next expedition?
Grab your ⛏️ and join us!
- Department
- Programming
- Locations
- Copenhagen
- Relocation provided
- No
About Ghost Ship Games
About us: Ghost Ship Games
About our games:
Deep Rock Galactic: Rogue Core
If you’re passionate about gaming and ready to join a fun-loving crew, we’d love to hear from you! Stay connected with us to keep up with new job openings! 👨💻